![]() The dynamic physics engine has also received a slight revamp enabling for more realistic animations and ragdoll physics. Furthermore, "Bullet Penetration" is also calculated by the engine taking into account factors like the type and thickness of the surface that the bullet hits before reaching its target.Īs was the case with Call of Duty 4, certain objects like cars and some of the buildings are destructible in World at War, though this is reported to be further enhanced on CoD 5. In terms of the game engine features, this enhanced version of the Call of Duty 4 proprietary engine still boasts support for true world-dynamic lighting, HDR lighting effects, dynamic shadows, and depth of field. Unlike Crysis and a few other visually stunning games, Call of Duty 4 wasn't able to bring a high-end system to its knees, and believe us that was a good thing. Not only do we expect this game to look really good because of that, but it should also fair quite well on systems with modest specifications. Call of Duty: World at War is the fifth major installment in the series and the second to be developed by Treyarch who was also responsible for Call of Duty 3, a console-only version of the game.Ĭonsidering the high expectations built around this release it will be interesting to see how 'World at War' stacks up against other competing shooters, but perhaps most importantly how it compares or improves upon last year's Call of Duty 4: Modern Warfare, which was developed by the series creator Infinity Ward and was an all-around success on the PC platform.Īs for similarities between these two games, Call of Duty: World at War was built using an enhanced version of the CoD 4 engine which should come as great news for PC gamers.
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